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I understand shooting and killing is "fun" in that childish way - like playing cops and robbers; and I understand that it's also intense and exhilarating in that "adult" way - simulating war and other forms of extreme violence.
But as games grow in depth and potential - in particular the potential for the simulation of moral choices - I am fed up with games where the entire objective is to kill anything that moves. It just doesn't work for me anymore. Any game that requires its players to kill people/things to progress the story is deeply flawed, both morally and in terms of virtual freedom.
Make no mistake, the option to kill anything should remain. I do not mean to degrade the FPS genre or any other game where killing is among the focuses. But where's my option to not kill anything?
A game like Uncharted 2 is coming out. Lots of peeps are excited. I would be excited too if I heard I can play the game stealth and finish the story without killing anyone. I won't hold my breath, though, because I have a hunch that much of the game will be spent behind cover trying to shoot people in the face with a shotgun. To me, that's a shame.
# 1
deaduck @ Apr 23
I have an acute agreement in this vein. I tried the latest Grand Theft Auto and found it sad I was unable to go on a simple date without breaking half a dozen laws
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